Player evaluation (1970’s)

CATEGORY OF STROKES USED

ATTACKING  }

                         }   STROKES — Percentage and type.

CONTROL   }

FOREHAND    }

                             }   STROKES - Percentage and type, plus table and area coverage.

BACKHAND    }                           

TABLE AREAS        }  Over

                               }  End   STROKES –  Percentage and type in each area.

                             }  Back

                                  }  Early

TIMING                      } Peak   STROKES — Percentage and type at each timing.

                                  }  Late

                          }  Slow

PACE                } Medium   STROKES - Percentage at each speed.

                          }  Fast

                                    }  Long

LENGTH                       }  Short    STROKES - Percentage at each length or angle.

                                   }  Angles

                        }  Topspin

SPIN                 }  Backspin  STROKES –  Percentage with each spin-

                        }  Sidespin

                        }  Float

EFFECT OF TECHNICAL EXECUTION ON STROKES AND FURTHER DEVELOPMENT

GRIP — does this change from one stroke to another and affect performance?

LIMITATIONS — are strokes executed in such a manner that the player is limited either in what he or she can do now or in how he or she will be able to develop in the future?   Is footwork being developed in such a way that it does not limit present or future performance?

TACTICAL LEVELS

  • SERVE/RECEIVE — Is the player in control in these areas and able to keep the play ‘tight’ when necessary?
  • ‘MIDFIELD’ — Is the player proficient in this area and does he or she control and exploit the play?
  • SWITCH-PLAY — Is the player able to break out from a control play situation and get on to the attack?   Is he or she capable of switching from drive play to topspin or vice versa and of doing this fluently and at different stages in the game?
  • ERROR RATE — Is the player safe in his or her game or are there unforced errors?   What percentage are we talking about?
  • RECOVERY ABILITY AND TIME SCALE — Does the player have good recovery in all aspects and under pressure and is he or she looking for the next ‘angle of play’ after each stroke?
  • FORTÉS — Just how does the player win points?   Does he or she have one or two strong fortés which opponents have problems coping with?
  • SET PIECES — How does the player use set pieces, serve and 3rd ball, receive and 4th ball?
  • ADAPTABILITY — Can the player change his or her game to cope with different opponents and playing styles?   Can he or she handle differing materials and rubber combinations?
  • RECOVERY — What are the player’s recovery rates, physical, mental and tactical, when put under pressure?

POINTERS TOWARDS STYLE

PROPORTION OF –

  • Through and chop strokes to topspin.
  • Spin to drive strokes.
  • Push to other strokes.
  • Switch-play strokes.
  • Forehand to backhand.
  • Neutral strokes, just keeping the ball in play.
  • Attack to control or defence.
  • Short, over the table strokes to those from a deeper position.
  • And classification of strokes (attacking, ‘brush’, through, neutral, forehand and backhand), played over the table.

TECHNICAL   BREAKDOWN.

  • Points won and lost as per table areas.
  • Points won and lost as per stroke-play.
  • Points won and lost in serve and receive areas.
  • Points won and lost with set pieces.
  • Points won and lost with power.
  • Points won and lost with control play.
  • Points won and lost with spin.
  • Points won and lost with deception.
  • Points won and lost in short play.
  • Points won and lost in the middle game. 
  • Points won and lost against material combinations.
  • Points won and lost with tactics.
  • Points won and lost in relation to the length of the rally (early or late in the rally).
  • Points won and lost when the player changes direction, spin or speed.
  • Points won or lost when the opponent changes direction, spin or speed.
  • When, where and how the player is outmanoeuvred.

PERFORMANCE  ASSESSMENT  CARD.

                                                               POINTS WON                                    POINTS LOST

ATTACK                                                  FH          BH                                        FH          BH

LOOP                                                                

LOOP DRIVE

DRIVE

CONTROL

PUSH

BLOCK

DEFENCE

CHOP

FLOAT

SERVICE/RECEIVE

SERVE

3RD  BALL

RECEIVE

2ND OR 4TH BALL

UNFORCED  ERRORS

OVER THE TABLE

BACK FROM TABLE

OTHERS