Multi-ball: High level training

Rowden 2011

Purpose

The main aim of the following sample exercises is the improvement of adaptive intelligence by reading the play in an intense ‘short burst’ situation where the player puts in maximum input working in short exercise sequences of 6 to 8 balls. The short exercise sequences are repeated between 8 to 10 times, with a 10 second gap between each sequence, then the player will have a break of several minutes. This ‘short exercise’ intense system has been used in Asia for many years and also for the last 7 to 8 years in Germany. (If it is difficult to remember 6 to 8 balls in a row, run the sequence first with 3 or 4 then build in the second half).

Table tennis is all about controlling the play (which means being consistent) until you can win the point by some form of change (more power or spin, better placement or angles, softer, shorter ball etc). These combinations of change whether in speed, spin or placement are the way our game is going to develop. This aspect of change must be executed by you first before the opponent can do it

As coaches will see the exercises incorporate movement in and out and side to side, also changes in placement on the table, spin, speed and length. The idea of course is to simulate the game situation as much as possible. It is also of course possible and indeed necessary for coaches/trainers to devise their own exercises so that they cater more accurately for the needs of the individual players they are involved with.

Multi-ball training has been proven to be a functional practice instrument, which enables the player to work on his/her strokes in a manner which is closest to the requirements he/she faces in competition later on. Speed training by using multi-ball is theoretically and experimentally backed up by Weigelt´s studies in Germany. (See ‘Speed equals coordination’ in ‘Coaching – Technical’ on this website)

A)
1. Long backspin to the FH
2. Short backspin to the FH
3. Long backspin to the BH
4. Short topspin to the BH
5. Long topspin to the BH
6. Long topspin to the FH
7. High ball to smash

B)
1. Long backspin to the BH (Player uses BH)
2. Long backspin to the BH (Player uses FH)
3. Long topspin to the middle
4. Long backspin to the FH
5. Long topspin to the FH
6. Long topspin to the BH
7. Short float to the middle
8. High ball to smash

C)
1. Long backspin to the FH
2. Long topspin to the BH
3. Long topspin to the middle
4. Long backspin to the middle
5. Long topspin to the FH
6. Short float to the middle
7. Long topspin to the middle
8. High ball to smash

D)
1. Long backspin to the BH
2. Long backspin to the FH
3. Long backspin to the BH
4. Short backspin to the middle
5. Long topspin to the FH
6. Long topspin to the BH
7. Short backspin to the FH
8. High ball to kill

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